Microsoft finally reveals everything we need to know about the Xbox Project Scorpio. The company previously unveiled some specifications about the mega project but it’s nothing compared to this huge revelation. So let’s just get down to the specs:
- Project Scorpio will run at 6 teraflops, way ahead of PlayStation 4 Pro (it runs at 4.2 teraflops).
- 8 GB of DDR3 RAM will be replaced with 12GB of GDDR5 memory.
- The company is sticking with a custom Jaguar-based processor, disappointing many who had hoped Microsoft would transition to AMD’s latest Ryzen CPU architecture.
- Microsoft’s custom GPU engine on Project Scorpio will run at an impressive 1172MHz, that’s a big increase over both the Xbox One’s 853MHz and the PS4 Pro’s 911MHz.
- Microsoft is promising to do a lot with this power, and the company believes 900p and 1080p Xbox One games should be able to run at native 4K on Project Scorpio.
- The rear of the console is based on the Xbox One S, so there’s no dedicated Kinect port, but HDMI input is still present. Microsoft is also sticking to a 4K Blu-ray drive for the optical drive.
- Scorpio also features vapor-chamber cooling inside, a technology that’s used on high-end PC gaming cards like the GTX 1080.
- Microsoft is also unlocking a new spatial surround sound option on Scorpio, and even existing Xbox One consoles will be able to take advantage of this. Spatial surround will help in 7.1 setups, but Microsoft is also adding a proprietary format called HRTF, developed by the HoloLens team. This suggests the Windows Mixed Reality headset support for Scorpio will be comprehensive when it’s available next year.
Microsoft refused to disclose any information concerning prices or hardware design. The final form factor for Project Scorpio will be revealed at E3. All eyes will now firmly be on June to see what Microsoft has in terms of exclusive games titles, and just how competitive it can be in design and pricing.